Nirvana
***
out of ****

Nirvana
contains one of the most original opening scenes that you’re
likely to see all year: A video game designer (Christopher Lambert)
is testing his new realistic, virtual reality game, in which
the hero (Diego Abatantuono) is required to walk into a room
and follow the player’s orders. Lambert gives the command,
“Pick up the gun,” and the wide-eyed Abatantuono
turns to the TV screen and says, “I don’t want to
play anymore! I refuse to do what you say.”
This
bizarre exchange sets the tone for the entire film, which is
a cyber-punk fantasy that plays like an irreverent combination
of Blade Runner, Tron, Frankenstein,
Until the End of the World, a Super Mario Brothers
videogame (it’s certainly no coincidence that the videogame
hero bears a striking resemblance to a certain Italian plumber),
and Hardware. Because it is in the cyber-punk genre,
there are a few prerequisites that we know will be included:
A rock soundtrack, human cyborgs walking around like normal
members of society, a road-trip storyline that takes you deeper
and deeper into a gritty underworld, and person with blue hair.
And at least one scene featuring a dwarf.
The
plot: It’s only a few days before Christmas in the not-so-distant
future (another prerequisite cyber-punk cliché), and
that’s the deadline for Jimi, the aforementioned videogame
designer, to perfect his latest game, Nirvana, and
get it to the distributors in time for after Christmas sales.
Jimi’s own personal life is something of a wreck: His
girlfriend has recently dumped him via a virtual message and
vanished without a trace, and his job has got him so imprisoned
in the world of virtual reality games that they have even rigged
a computerized voice in his hotel room to remind him how many
hours and minutes he has left to complete the game. He’s
become such a depressed, reclusive zombie that it’s no
wonder that he hardly registers any shock when Solo, the hero
of his game, defiantly exclaims, “I’m tired of playing
this stupid game!” It’s clear that Jimi feels his
pain.
Director/writer
Gabriele Salvatores, who recently won acclaim for his thriller
I’m Not Scared, never explains exactly how Solo
becomes self-aware; then, I’m not sure any explanation
would really suffice, except that this is a cyber-punk fantasy
where bizarre things are naturally going to happen. A “computer
virus” is the fast explanation that’s thrown out
nonchalantly, but it’s never discussed again. Instead,
the film quickly moves forward with its plot: Jimi and Solo
are soon having a heart-to-heart talk, in which the latter sadly
reveals, “I’m tired of living the same life over
and over again. All this dying and coming back to life is terrible.
You made me, Jimi, and now, I want you to delete me.”
Jimi, seemingly moved because of the reflection of his own dilemma
that he sees in Solo, is more than happy to comply. For him,
deleting Nirvana represents an escape from the mundane
dullness of his existence, and he readily accepts the invitation.
But
the undertaking is easier said than done: A hard copy of Nirvana
has already been sent out to the publishers and will be given
to distributors in a few hours. Jimi was simply working on a
few touch-ups. But if all of the Nirvana games have
this virus, it means that Solo will be cursed with this self-awareness
in every videogame-owning home across the civilized world. The
only way to delete the game now would be to find a computer
virus capable of shutting down the company’s online system
that contains the game’s hard copy. The only way to do
find such a virus is to venture into the dark, Blade Runner-inspired
underworlds where the best hackers hide. Thus, Jimi is off into
cyber-hell to save Solo from a terrible fate.
At
this point, the film begins telling two alternative stories:
The first is of Jimi’s plight into the increasingly wacky
underworld in an attempt to find both the right virus and his
old girlfriend for possible reconciliation attempts. This storyline
is murky at best and incoherent and worst, but nevertheless
contains a brilliantly imaged future world where “the
past and the future collide.” Mainly taking place in underground
tunnels and caves, it is a nightmarish vision of what a future
might hold: Even Hindu shamans, who lead devoted cults that
make up the most of this neglected society, carry personal laptops.
Will it come to this?
The
second story deals with Solo in the videogame world, and it
is a lot more charming and simple. The game that Solo is forced
to play bears a reasonable resemblance to Grand Theft Auto
and the like—Solo is a gangster who must steal cars and
fight odd characters more villainous than he is in order to
advance in the game. And his enemies make sure that he advances,
whether he wants to or not. The film has fun poking at videogame
staples: When the hero dies, the screen turns red and he starts
again at the beginning of the level, and Solo often laments
how depraved this whole exercise of killing and shooting people
really is. Salvatores’ imagining of this environment as
a visual world is stunning: It is shot mainly in grainy black
and white, eyes glow unnaturally, and bright, neon colors occasionally
appear on random people and objects. The whole affect is not
entirely dissimilar to the cinematography of Robert Rodriguez’s
Sin City—made some eight years later.
Diego
Abatantuono and Christopher Lambert are fine in the leads; the
connection that their characters share is convincingly portrayed
and the most coherent element of the movie. The rest of the
cast ranges from effective to hokey, as a cyber-punk cast should.
There are some clever twists in the end that are strangely moving,
and the closing act almost certainly inspired The Matrix,
which came out two years later. Granted, not much of this exercise
makes sense, but on the aesthetic level, Salvatores guarantees
that we will never be bored.
Miramax
has had this film—which quickly became a cult classic
in Europe when it was released in 1997—on the shelf for
years, and they have just now decided to dump it on DVD in an
English-dubbed version. They could have at least given us the
film in its original language, and I fear that some of the impact
might have been lost in translation. I also see that the original
print ran 113 minutes, whereas the American version clocks in
just over 90 minutes. All this to say, if my readers in the
States can obtain a European version, they are advised that
it is probably the better (or at least the most coherent) of
the two cuts. As it stands now, Nirvana is ranked alongside
other cyber-punk cult classics like Hardware, Equilibrium,
The Thirteenth Floor, and Until
the End of the World as a film that doesn’t quite
work but is nevertheless fascinating to behold.
Cast:
Diego Abatantuono: Solo
Christopher Lambert: Jimi
Emmanuelle Seigner: Lisa
Claudio Bisio: Red Rover
Stefania Rocca: Namia
Miramax Films presents a
Colorado Films production Directed by Gabriele Salvatores. Written
by Salvatores, with Pino Cacucci and Gloria Corica. Rated R,
for violence, language, drug use, and brief sensuality. Running
time: 96 minutes. Original year of release: 1997. U.S. release:
March 1, 2005 (to DVD). English dubbed.